Cleave's Game Dev Blog

Hello! I'm Zach, but you can call me Cleave. I do amateur game development as a hobby and hope to learn more about making fun experiences.

This blog is for showing certain ideas and my progress on projects outside of school, but I also use it to socialize with my friends.
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  • zet-channel:




supercleaveland replied to your photo:   Great, I just got a giant nugget of Doritos Spicy…  

Remember that one part in Spongebob when they zoomed in on that hot sauce with the real face?

Hot Doritos Seasoning Nugger

    zet-channel:

    supercleaveland replied to your photo: Great, I just got a giant nugget of Doritos Spicy…
    Remember that one part in Spongebob when they zoomed in on that hot sauce with the real face?
    Hot Doritos Seasoning Nugger

    Source: zet-channel
    • 17 hours ago
    • 6 notes
  • Update on the toaster game!
Working on the scrolling background and floor, got them “done” but I need to know if they look okay (will have to have some friends test it out so it’s not confusing). But at least it’s coded in. The wall will be finished up tomorrow.
Got a lot of details in, the toast will get darker as time runs out to show that it’s burning, the consumer at the end has an animation for getting the toast, added some detail on the level blocks, and have some working code for the toast to bounce off those level blocks (right now it tends to fall through the blocks instead of ending the stage r right there, and if it hits it on the side it bounces away but occasionally acts like it hit the bottom too).

    Update on the toaster game!

    Working on the scrolling background and floor, got them “done” but I need to know if they look okay (will have to have some friends test it out so it’s not confusing). But at least it’s coded in. The wall will be finished up tomorrow.

    Got a lot of details in, the toast will get darker as time runs out to show that it’s burning, the consumer at the end has an animation for getting the toast, added some detail on the level blocks, and have some working code for the toast to bounce off those level blocks (right now it tends to fall through the blocks instead of ending the stage r right there, and if it hits it on the side it bounces away but occasionally acts like it hit the bottom too).

    • 1 day ago
    • 3 notes
    • #cleave
    • #hoppes
    • #toast
    • #toaster
    • #actionscript
    • #actionscript 3
    • #flash
    • #flash game
    • #flash actionscript
    • #game
    • #game dev
    • #game design
    • #game blog
    • #game blogging
    • #game development
  • creativebreach:

    Mike Z on tonight’s Salty Cupcakes:

    “Why are there guys in a game called Skullgirls?”

    “The same reason you don’t fight streets in Street Fighter. It’s named for the plot.”

    “M. Bison! I won’t let you fight this street!” Ryu declared emotionally, slamming his foot down on the pavement.

    (via deuxdubia)

    Source: creativebreach
    • 1 day ago
    • 160 notes
  • (via napsychan)

    Source: dyinglolita
    • 1 day ago
    • 478 notes
  • Did some small adjustments to the moving blocks.
When you hit them on their sides/bottoms, blocks will push you instead of changing their path. This will help keep their timing consistent now, which people had trouble with before.
Changed their size, they’re thinner now and a little longer.
Slows in a little bit more near the end, which should help with jumps and also blocking the wind from clouds for a longer time.
Previously when blocks changed directions, Broom Witch would shift her position several pixels, which was a bit disorienting and could possibly cause her to fall off. That’s been fixed a lot; there’s still some minor dislocation but it’s about a pixel and barely noticeable.
I also doubled the invincibility time after Broom Witch gets hit, which helps with a few sections where enemies or hazards would stack up too much damage (for example, the plants in the Plains, and the hail from the clouds in the Snowy Hilltop).

    Did some small adjustments to the moving blocks.

    • When you hit them on their sides/bottoms, blocks will push you instead of changing their path. This will help keep their timing consistent now, which people had trouble with before.
    • Changed their size, they’re thinner now and a little longer.
    • Slows in a little bit more near the end, which should help with jumps and also blocking the wind from clouds for a longer time.
    • Previously when blocks changed directions, Broom Witch would shift her position several pixels, which was a bit disorienting and could possibly cause her to fall off. That’s been fixed a lot; there’s still some minor dislocation but it’s about a pixel and barely noticeable.

    I also doubled the invincibility time after Broom Witch gets hit, which helps with a few sections where enemies or hazards would stack up too much damage (for example, the plants in the Plains, and the hail from the clouds in the Snowy Hilltop).

    • 1 day ago
    • 2 notes
    • #cleave
    • #broom witch
    • #game maker
    • #game development
    • #game blog
    • #dev blog
    • #screenshot
  • Oh gosh I love pikachu’s expressions in this, it reminds me of Shawn’s art a lot. Really cool.

    (via tuyoki)

    Source: teruteruboss
    • 2 days ago
    • 664 notes
  • 
らくがき色々ごったMIX

    らくがき色々ごったMIX

    (via misteradventure)

    Source: yomawaro
    • 2 days ago
    • 782 notes
  • syntheticsymphony:

chachipistachis:

don’t do this pleaase don’t do this

Ohwowyouguys its like pencil is totally permanent . It can’t be erased right? Damn, that brief inconvenience is totally worth flipping your shit over. I would definitely threaten to kill someone if they drew on a piece of paper which I also drew on using a completely irrevocable medium like GRAPHITE. I MEAN COME ON CHECK YOUR NONARTIST PRIVELAGE.
Just who do those people who are not artists think they are?

I hope these artists never leave their notebooks around 8-12 year old cousins. 
Apparently all of my characters’ last names are Potato according to one of them.
Oh god even my dad does this. One time I was drawing squirrels for an enemy design and he drew a penis and ballsack near it saying “look he’s digging for nuts”.

    syntheticsymphony:

    chachipistachis:

    don’t do this pleaase don’t do this

    Ohwowyouguys its like pencil is totally permanent . It can’t be erased right? Damn, that brief inconvenience is totally worth flipping your shit over. I would definitely threaten to kill someone if they drew on a piece of paper which I also drew on using a completely irrevocable medium like GRAPHITE. I MEAN COME ON CHECK YOUR NONARTIST PRIVELAGE.

    Just who do those people who are not artists think they are?

    I hope these artists never leave their notebooks around 8-12 year old cousins. 

    Apparently all of my characters’ last names are Potato according to one of them.

    Oh god even my dad does this. One time I was drawing squirrels for an enemy design and he drew a penis and ballsack near it saying “look he’s digging for nuts”.

    Source: australiansanta
    • 2 days ago
    • 4615 notes
  • stickypad:

I couldn’t draw worth a damn today
And I forgot the flip the canvas back so the clip is on the side pfft

Ohhhhh this is so adorable

    stickypad:

    I couldn’t draw worth a damn today

    And I forgot the flip the canvas back so the clip is on the side pfft

    Ohhhhh this is so adorable

    (via drojan)

    Source: stickypad
    • 2 days ago
    • 25 notes
  • Changed up ladders a bit. Nearly all of them now have platforms at the top that you can jump off from, and if you hit down over the ladder you’ll climb down it. Lot less awkward than moving off and falling to where you need to go.
Also, double tapping down (half second detection) will automatically drop her down.

    Changed up ladders a bit. Nearly all of them now have platforms at the top that you can jump off from, and if you hit down over the ladder you’ll climb down it. Lot less awkward than moving off and falling to where you need to go.

    Also, double tapping down (half second detection) will automatically drop her down.

    • 3 days ago
    • 4 notes
    • #cleave
    • #broom witch
    • #game design
    • #game development
    • #game maker
    • #game blog
    • #dev blog
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